About

Art that ships, from concept to production

I'm a Senior Game Artist with 10+ years in game development, working across UI/UX, 2D/3D art, illustration, animation and Unity implementation.

That ranges from game UI, icons, progression, HUD and LiveOps through to characters, environments, props, illustration and 3D. I like taking a feature from early concepts and visual exploration through to polished, production-ready content.

I've been lucky to work on cool projects at places like Netflix Games, Moon Active, Playrix, MY.GAMES and Zillion Whales. During those projects I've mentored artists, collaborated with external teams, contributed to art direction and introduced AI-assisted workflows into production.

Outside of work I'm a big fan of beach volleyball and always happy to meet new people over a cup of coffee in Helsinki.

Game UI/UXIcon DesignUI AnimationIllustrationCharacter DesignEnvironment Design2D/3D ArtUnityPhotoshopIllustratorFigmaAdobe AnimateBlenderAI-assisted workflows
Roman Dosyn working at his desk in Helsinki

Studios — and what I learned

  • Netflix GamesShipping art in Unity
  • Moon ActiveAI as a real production tool
  • PlayrixMentoring without dropping the bar
  • MY.GAMESConcepts that survive the 3D pass
  • Zillion WhalesA full GUI and the motion around it
  • Kosmos GamesA full GUI for a casual solitaire
  • iLogosA prehistoric world that never shipped