
UI/UX
Mushroom Wars Space
GUI, icons and some animations for the mobile strategy game Mushroom Wars Space — full interface set, popups, shop, ranking, spell icons and boosters.
Helsinki
10+ years in game development across UI/UX, 2D/3D art, illustration, animation and Unity implementation — from early concepts to polished, production-ready content.
Meta screens, HUD, progression and LiveOps features designed for clarity and fast iteration.
AI as a production tool — faster exploration and iteration, without dropping the art-direction bar.
Motion as feedback, not decoration — popups, rewards, transitions, from boards to something engineering can ship.
Characters, environments, key art and hand-painted 3D props for casual and mid-core titles.
From early visual exploration to shipped, production-ready content — happy to talk over a cup of coffee in Helsinki or a call anywhere.
gdonalddak@gmail.com