
Mushroom Wars Space
GUI, icons and some animations for the mobile strategy game Mushroom Wars Space — full interface set, popups, shop, ranking, spell icons and boosters.
Portfolio
Features taken from early concept and visual exploration through to polished, production-ready content for casual and mid-core games.

GUI, icons and some animations for the mobile strategy game Mushroom Wars Space — full interface set, popups, shop, ranking, spell icons and boosters.

GUI for Kosmos Games' casual TriPeaks solitaire — jungle-themed popups, shop, offers, boosters and the in-game HUD.

Environment and promotional concepts for MY.GAMES' medieval castle builder — exteriors, locations and event art.

Character and environment concepts for an unreleased prehistoric mobile game at iLogos — heroes, village buildings and biome maps.

Holiday key art for My Café: Recipes & Stories — from rough sketch and color key through a 3D blockout to the final painted illustration.

Character art for Playrix's zoo match-3 — portraits, animal families and concept-to-render sheets.

Isometric room concepts for the mobile strategy game Broyalty by StarKit Studio — kitchen, treasury, storage, mint, throne hall, war room and the full castle layout.